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Title
CELCE: Playing Green Games: micha cárdenas’s Sin Sol / No Sun
 
Abstract:
In this talk, we begin by introducing the aims and objectives of the Centre for Endangered Languages, Cultures and Ecosystems. Thea Pitman will then present a sample project which brings together digital and environmental humanities. The paper seeks to explore the affordances of certain new media applications for generating environmental affect, and hence possibly effect, in those who use them. It specifically aims to examine the use of augmented reality (AR) and movement/space-sensitive technologies in the science-fiction, climate-fiction, mobile art game Sin Sol / No Sun (2018-2020), made by Latina media and performance artist and theorist micha cárdenas and her team at the Critical Realities Studio, University of California, Santa Cruz. Sidestepping arguments about the nature and degree of immersivity afforded by different media and how this may, or may not, correlate with environmental engagement, it focuses instead on questions of embodiment and the potential for the development of ‘aura’ in spaces mediated by AR, as outlined by Bolter et al. (2006), and how these may potentially help promote pro-environmental affect. More specifically it argues that Sin Sol contrives to restore the aura of our environment in a relational way, through a design that is purposefully open to the player’s auratic free associations. It seeks to demonstrate this by means of a provisional, personal, scenographic (Thornett 2020) account of my multi-sited attempts to experience the game to try to tease out the implications of this kind of ecopoetics.
Speaker:
Thea Pitman and Janet C.E. Watson
 

SPEAKER & TOPIC

DATE AND PRESENTATION

VIDEO

Thea Pitman and Janet C.E. Watson

CELCE: Playing Green Games: micha cárdenas’s Sin Sol / No Sun

 

25 January 2023

 Presentation

Annemi Conradie

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Presentation

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Presentation